Updated on April 11, 2017
As we have just released Act 2 of Emily: Homecoming to patrons, and as I’ve always said, below you’ll find the link to the latest playable version of EH. You might notice there’s not much difference from the concept I previously publicly released. Instead, give me a moment to explain what’s happened regarding development since you last heard from me.
For starters, the game consists of three acts. This demo that we just released is Act 2, simply because it’s perfect as a sort of “mini-comp” style of game where the objective is easy to locate, but might not be that easy to score with. This act (naturally) takes place between act 1 and 3, (the main bulk of the game) and serves as a sort of a break from the main story line.
I can’t emphasize this enough, but the game has progressed a lot since you last saw an update about it, although I don’t post frequently about it anymore. Act 1 is all but complete and takes place in Paris with Victoria, and Act 3 only needs some minor adjustments before release. Basically, what we have here ladies and gentlemen, is a fully fledged sequel to Emily: Sister Attraction. Now, I won’t lie. There’s been a number of setbacks during the development of this game. Actually most of them stem from the fact that Adrift 5 (the engine I use) hasn’t been updated for nearly a year. I can’t, in a comprehensible and summarized matter, explain what this has done to further the development of the game, but this: As things currently stand, and with the way Adrift 5 currently handles tasks, I doubt I will be able to complete the game any time “soon”. “What’s soon?” you might ask? And that is, to put it mildly, a fair question. The truth is I don’t know. The latest update of Adrift 5 screwed up a lot of things in the game, and just putting together this second act with the the first was basically a nightmare.
Anyway, and like always. I’ve tried to balance this game between “hard” and “easy,” meaning it might take you a few tries to get through it, but in the end, I’m sure you will succeed.
This game was made possible thanks to the unbelievable $10 patrons we have sponsoring us at Patreon.com/palmer.
Here’s the link to where you can find the previously Patreon-only builds of Homecoming: https://www.patreon.com/posts/4797289
Keep in mind these concepts were only released to explain Vic’s character a bit more, and the first one only includes a single sex scene and are more than year old. A lot has happened since then.
Until next time,
Updated on March 29, 2017
Okay so due to several issues, I’ve had to enlist my friend BBBen to help with me sorting out the second act of Emily: Homecoming; and we are now close to releasing it. This act serves as a sort of a mini-comp game taking place between the two major parts of the game: the first act in Paris, and the third act back home with Emily, her friends, and Victoria. As such, it’s perfect as a standalone demo and I feel it won’t ruin or spoil the full game.
As usual this will be offered to $10 patrons initially. And again, when this act becomes available to patrons, I will release the early concept from Jan of last year publicly. At that time, I will also elaborate a lot more on what’s happened with development since then!
Updated on March 20, 2017
TLDR; you’re getting anal, EH demo very soon, a new franchise in the planning stages, and a huge thank you!
About a year and half ago I started my Patreon site, hoping to accumulate funds to allow me to continue working on the Emily series. After a few days it was up to $500. I was in complete chock. I didn’t know the game was appreciated that much and I definitely didn’t know the genre was loved so much. Well, and as I’ve said in the past, I always wanted to do something inspired by “Hizashi no naka riaru.” I know how to code, but not on the level required to do a game like that. I searched on forums looking for programmers who were interested in taking a share-revenue deal-chance on a $500 Patreon page and code a game for me. I went ahead and designed all the graphics, and he, Ricky, did the programming. Our game was a very… how shall I put this… a poor first attempt at combining my artwork, script, music, sound, and overall story with programming, into a HTML5 game. We called it Play with Us!
Updated on March 11, 2017
A quick look at PWU Ep2, showcasing just some features from the final game. Work in progress of course. Also, this is a development build. You will not have the option to just choose a sex scene. Your actions throughout the game will determine your chances with scoring with a girl of course.
Updated on January 19, 2017
These will be very short and open to the public. My goal is not to actually post every single day as I don’t want to take away too much from development time, but at the very least I want something that resembles what I did with my blog when developing ESA.
All of these posts are of course open to the public. Just head on over to our Patreon to view them. For easier access, look to your right and click the Twitter icon to be taken to today’s post!
Posted on December 21, 2016
I just made a pretty substantial post over on Patreon that anyone can view, detailing what’s been happening the last month and what’s to come, including both PWU and Homecoming.
Updated on November 26, 2016
A couple of months ago we released the first demo of the new episode, and now it’s time for the next build!
Lots of stuff have changed:
The script has been revised and is now a lot longer and vastly more complex, with branching story lines with significantly more choices added in. We felt that some of the story didn’t feel realistic enough and have tried to address this in the latest build. Emma is now back and her attitude toward you will be affected how you treated her in the first episode. We’ve also added a lot more choice/consequence mechanics in this build, and added a completely new sex scene (which is the most advanced we’ve ever done). The characters’ attitude are now controlled by several variables, which in turn are governed by the way you act toward them. Other improvements have of course also been made. For instance, the shower scene was way too long in the first build and has now been significantly shortened thanks to you guys’ feedback. It’s now also possible to make Anna the player’s real sister by inputting a code at the beginning of the game (highly requested featured which to be honest should have been there in the first place.)
As usual, the game will be released to the public for free soon enough.This time around we will be releasing this version to the public when the next build is finished and released to Patrons, which we’re hoping is within 4-6 weeks. Meanwhile, check out some screenshots below! (Click for larger version)
Posted on November 18, 2016
WordPress is good for a lot of things, but sorting through spam from real comments is not one of them.
If you have ever posted a comment here on the blog, but then not seen it, it’s most certainly been caught in some kind of spam filter. We get about 300 of those every day, and most are indeed spam, but some are not and have to be manually approved. So if you’ve ever left a comment on the blog which was not published immediately, it’s not due to us deleting them; they’ve just become stuck in the various filters. We have recently taken steps to try and remedy this. Please take my word when I say that we would never ever censor anything you might have to say, whether it be criticism or just feedback in general. Hopefully from now on, things should run a lot smoother when it comes to comments and replies (actually my own replies often get stuck in these filters too.)