Updated on March 20, 2017
TLDR; you’re getting anal, EH demo very soon, a new franchise in the planning stages, and a huge thank you!
About a year and half ago I started my Patreon site, hoping to accumulate funds to allow me to continue working on the Emily series. After a few days it was up to $500. I was in complete chock. I didn’t know the game was appreciated that much and I definitely didn’t know the genre was loved so much. Well, and as I’ve said in the past, I always wanted to do something inspired by “Hizashi no naka riaru.” I know how to code, but not on the level required to do a game like that. I searched on forums looking for programmers who were interested in taking a share-revenue deal-chance on a $500 Patreon page and code a game for me. I went ahead and designed all the graphics, and he, Ricky, did the programming. Our game was a very… how shall I put this… a poor first attempt at combining my artwork, script, music, sound, and overall story with programming, into a HTML5 game. We called it Play with Us!
Updated on March 11, 2017
A quick look at PWU Ep2, showcasing just some features from the final game. Work in progress of course. Also, this is a development build. You will not have the option to just choose a sex scene. Your actions throughout the game will determine your chances with scoring with a girl of course.
Updated on January 19, 2017
These will be very short and open to the public. My goal is not to actually post every single day as I don’t want to take away too much from development time, but at the very least I want something that resembles what I did with my blog when developing ESA.
All of these posts are of course open to the public. Just head on over to our Patreon to view them. For easier access, look to your right and click the Twitter icon to be taken to today’s post!
Posted on December 21, 2016
I just made a pretty substantial post over on Patreon that anyone can view, detailing what’s been happening the last month and what’s to come, including both PWU and Homecoming.
Updated on November 26, 2016
A couple of months ago we released the first demo of the new episode, and now it’s time for the next build!
Lots of stuff have changed:
The script has been revised and is now a lot longer and vastly more complex, with branching story lines with significantly more choices added in. We felt that some of the story didn’t feel realistic enough and have tried to address this in the latest build. Emma is now back and her attitude toward you will be affected how you treated her in the first episode. We’ve also added a lot more choice/consequence mechanics in this build, and added a completely new sex scene (which is the most advanced we’ve ever done). The characters’ attitude are now controlled by several variables, which in turn are governed by the way you act toward them. Other improvements have of course also been made. For instance, the shower scene was way too long in the first build and has now been significantly shortened thanks to you guys’ feedback. It’s now also possible to make Anna the player’s real sister by inputting a code at the beginning of the game (highly requested featured which to be honest should have been there in the first place.)
As usual, the game will be released to the public for free soon enough.This time around we will be releasing this version to the public when the next build is finished and released to Patrons, which we’re hoping is within 4-6 weeks. Meanwhile, check out some screenshots below! (Click for larger version)
Posted on November 18, 2016
WordPress is good for a lot of things, but sorting through spam from real comments is not one of them.
If you have ever posted a comment here on the blog, but then not seen it, it’s most certainly been caught in some kind of spam filter. We get about 300 of those every day, and most are indeed spam, but some are not and have to be manually approved. So if you’ve ever left a comment on the blog which was not published immediately, it’s not due to us deleting them; they’ve just become stuck in the various filters. We have recently taken steps to try and remedy this. Please take my word when I say that we would never ever censor anything you might have to say, whether it be criticism or just feedback in general. Hopefully from now on, things should run a lot smoother when it comes to comments and replies (actually my own replies often get stuck in these filters too.)
Updated on September 27, 2016
It’s finally time to release the demo of Play with Us! Episode 2 publicly. Since this demo was completed much has happened in regard to development of the game. Allow me to elaborate on some of the additions.
A lot of effort has gone into increasing the number of story paths available to the player, Emma has been re-introduced, and a whole new advanced system governing the way Anna and Emma reacts to the player have been implemented. The initial word estimate of 30,000 words has also increased. All in all the game will be longer, more complex, and offer more replayability than previously estimated. These changes are a direct result of the feedback and financial backing received from our patrons, so a huge thank you to all of you guys! We’re working hard on implementing all of these changes and putting together another build of the game. As before, this demo will of course be strictly available to backers before we go public with it.
We hope you will enjoy the new graphics, engine and writing. Have fun!
Updated on August 15, 2016
The team behind Love-Joint.com, now consisting of three people, have worked tirelessly on the new episode of Play with Us! and I’m pleased to report that we have just released a demo of the new game to backers.
A lot of things are different this time around. First of all, we have a dedicated writer, and the script will be A LOT longer than the first game. Secondly, as you might be able to tell from the picture below, a lot have changed when it comes to the graphics. Long gone are the the days of creepy looking alien models masquerading as anime. Oh, and a new demo of Homecoming is also in the works.
As always, I feel kind of bad that I’m not able to release it right of the bat to you guys. However, I’m absolutely confident that you understand that I of course have to prioritize the people that are funding our game studio. If there’s an interest further down the road from you guys here on the site, we will look into releasing the demo for the public as well.