Updated on January 19, 2017
These will be very short and open to the public. My goal is not to actually post every single day as I don’t want to take away too much from development time, but at the very least I want something that resembles what I did with my blog when developing ESA.
All of these posts are of course open to the public. Just head on over to our Patreon to view them. For easier access, look to your right and click the Twitter icon to be taken to today’s post!
Posted on December 21, 2016
I just made a pretty substantial post over on Patreon that anyone can view, detailing what’s been happening the last month and what’s to come, including both PWU and Homecoming.
Updated on November 26, 2016
A couple of months ago we released the first demo of the new episode, and now it’s time for the next build!
Lots of stuff have changed:
The script has been revised and is now a lot longer and vastly more complex, with branching story lines with significantly more choices added in. We felt that some of the story didn’t feel realistic enough and have tried to address this in the latest build. Emma is now back and her attitude toward you will be affected how you treated her in the first episode. We’ve also added a lot more choice/consequence mechanics in this build, and added a completely new sex scene (which is the most advanced we’ve ever done). The characters’ attitude are now controlled by several variables, which in turn are governed by the way you act toward them. Other improvements have of course also been made. For instance, the shower scene was way too long in the first build and has now been significantly shortened thanks to you guys’ feedback. It’s now also possible to make Anna the player’s real sister by inputting a code at the beginning of the game (highly requested featured which to be honest should have been there in the first place.)
As usual, the game will be released to the public for free soon enough.This time around we will be releasing this version to the public when the next build is finished and released to Patrons, which we’re hoping is within 4-6 weeks. Meanwhile, check out some screenshots below! (Click for larger version)
Posted on November 18, 2016
WordPress is good for a lot of things, but sorting through spam from real comments is not one of them.
If you have ever posted a comment here on the blog, but then not seen it, it’s most certainly been caught in some kind of spam filter. We get about 300 of those every day, and most are indeed spam, but some are not and have to be manually approved. So if you’ve ever left a comment on the blog which was not published immediately, it’s not due to us deleting them; they’ve just become stuck in the various filters. We have recently taken steps to try and remedy this. Please take my word when I say that we would never ever censor anything you might have to say, whether it be criticism or just feedback in general. Hopefully from now on, things should run a lot smoother when it comes to comments and replies (actually my own replies often get stuck in these filters too.)
Updated on September 27, 2016
It’s finally time to release the demo of Play with Us! Episode 2 publicly. Since this demo was completed much has happened in regard to development of the game. Allow me to elaborate on some of the additions.
A lot of effort has gone into increasing the number of story paths available to the player, Emma has been re-introduced, and a whole new advanced system governing the way Anna and Emma reacts to the player have been implemented. The initial word estimate of 30,000 words has also increased. All in all the game will be longer, more complex, and offer more replayability than previously estimated. These changes are a direct result of the feedback and financial backing received from our patrons, so a huge thank you to all of you guys! We’re working hard on implementing all of these changes and putting together another build of the game. As before, this demo will of course be strictly available to backers before we go public with it.
We hope you will enjoy the new graphics, engine and writing. Have fun!
Updated on August 15, 2016
The team behind Love-Joint.com, now consisting of three people, have worked tirelessly on the new episode of Play with Us! and I’m pleased to report that we have just released a demo of the new game to backers.
A lot of things are different this time around. First of all, we have a dedicated writer, and the script will be A LOT longer than the first game. Secondly, as you might be able to tell from the picture below, a lot have changed when it comes to the graphics. Long gone are the the days of creepy looking alien models masquerading as anime. Oh, and a new demo of Homecoming is also in the works.
As always, I feel kind of bad that I’m not able to release it right of the bat to you guys. However, I’m absolutely confident that you understand that I of course have to prioritize the people that are funding our game studio. If there’s an interest further down the road from you guys here on the site, we will look into releasing the demo for the public as well.
Updated on June 28, 2016
Thank you so much for the feedback to the last post. Significant alterations to the new models have been made. Here are a few new screenshots (click for full size).
Next we have an actual in-game screenshot of Anna standing in the PC’s bedroom:
I’ve been in a real “crunch” mindset this last week, and have been able to finish a lot of things. Most importantly for PWU, Anna is now in addition to Emma, also complete, and all of her poses have been rendered. Furthermore, I’ve started with the other various CGs and backdrops that will be in the game, such as the PC’s room (above image) set during a sunrise. As you can see, I’ve chosen a slighty more warm color scheme for episode 2 for that “cozy” look and feel. I felt certain sprites from the first game were too cold and it’s something I want to rectify for episode 2.
A good comparison is perhaps this image from Ep2, set during a flashback to the events of the first episode:
Compared to this screenshot from the first episode:
I think it also nicely demonstrates the pretty significant steps that I’ve taken to improve the graphics, and I’m now at a point where I’m satisfied with the graphics and work can continue on the other aspects of the game.
The script for Episode 2 is much longer than the first, and will total at 30k words (about 6 times longer than the first episode), and is being written by a professional writer who have now joined our small game studio, that now consists of three people. I’d like to thank those of you who back us on Patreon for making this possible. You guys are truely awesome!
We’re working very hard to finish up two new demos of both Homecomig and Episode 2 that will be available to backers of $10 or above. I hope you understand that these demos will not be available to the public. I of course have to reward and prioritize the people that support us, which I’m sure you understand. However, if you’d like, I can at least provide some details of what they will contain and perhaps a few screenshots at a later date.
Posted on June 5, 2016
So one of the biggest complaints about episode 1 of PWU was that Emma looked creepy, which in hindsight I totally understand. For episode 2 I definitely aim to rectify this however, which is why I want your honest feedback on the new models I’ve been working on.
Please leave a comment with your thoughts. I’d really appreciate it.
Also, a longer post coming soon on both Ep2 and Homecoming now that finals are over!
Updated on April 11, 2016
Things have been hectic during the past two weeks, to say the least. The domain has been down due to a domain transfer that took a lot longer than expected. The previous site was hosted by Weebly, and although they do provide a backup feature, that feature unfortunately does not save blog posts and comments. This means that all previous posts and comments are lost. After learning this we immediately switched to using WordPress instead.
Another unfortunate thing about the domain holdup was that it coincided with the release of Play with Us! Episode 1. Although the timing of that was obviously extremely bad, we felt that we didn’t want to delay the game simply because the site was down longer than expected.
This new domain will ultimately enable us to distribute our content in ways not previously possible. Patreon is awesome in a lot of ways, but rolling out content to backers is not one of them. Navigating the various creator posts can be a nightmare, especially when the posts start piling up as they now have. In addition, this new domain provides us with the ability to host our own games.
The launch of Ep 1 of PWU has, overall, been successful. The game is currently hosted by Newgrounds and Gamcore and has been played 290,000 times as of today, being online for 16 days. Not surprisingly, a few new issues were discovered after launching the game, and the first few days post release were completely dedicated to fixing issues, patching and providing downloadable versions of the game. Work has already started on Ep 2. I’m currently busy finalizing the model for Anna while creating an interactive voyeur scene (as requested by backers). Those of you that have played Emily: Sister Attraction might remember peeking through the keyhole while Emily was in the shower. I’m working on something similar for Ep 2 with the noticeable difference that the scene will be fully interactive, and that there will be a clear action-consequence mechanic.
Work on Homecoming has also continued. As previously mentioned I’m currently in a “phase” where I experiment a lot with the engine, basically trying to push the limits of what it can do. It’s still too early to announce what this will look like in-game, but those of you who have played the January build might have experimented with trying to access Victoria’s computer. It involves discovering her password through a password recovery system that is based on random events. This means you won’t simply be able to look up the password in a walkthrough to access the content on the computer (which currently consists of 40+ blog posts chronicling Victoria’s time in Paris). I was fairly happy with the puzzles I created in the first game, but for the sequel I want something different and something more complex.
I wanted to get the site up as quickly as possible, so you might notice some sections that don’t look good or are completely missing. As I work on restoring the site, a huge thank you to all of you have played Episode 1 of Play with Us! and provided us with feedback. And of course, to our backers who enable us to keep making free games.
See you soon!