Updated on September 20, 2017
The first chapter of what is supposed to be a long running series with updates at least every single month is coming very soon. By constantly updating the story, you always have something to look forward to! Expect about 30+ minutes of gameplay in this episode and hopefully for all future ones.
Can’t wait for you guys to play it!
Updated on September 1, 2017
This game has been extremely challenging to make, but we’re very proud of what we’ve been able to accomplish. Hope you enjoy it! And stick around for the latest game that will be available to patrons soon. It’s a story about a diner, a dad, his daughter, and her friend. It’s going to be amazing! 🙂
Play with Us! Episode 2 is a long game. Play at a relaxed pace and you’ll enjoy it more. If you’re having issues with the online version, try to download the game instead. If you are playing online, play it in Chrome. And if you’re on a slower computer, consider closing other browser tabs as this game takes up quite a lot of memory.
We’re also working on adding more content to the game (as you can see at the end of the game) so stay tuned!
Want to add this game on your website without using any bandwidth? Paste this code:
<iframe name=”PWU” src=”http://love-joint-games.com/PWU_ep2/public” scrolling=”no” frameborder=”no” height=”720″ width=”910″></iframe>
Updated on June 23, 2017
Before reading this, note that the full game is nearly completed and this demo was released in November. Since that time a lot have happened and changed. We now have more sex scenes, we have a completely revised script, and a polished and balanced game, and have added a lot more options and quality of life improvements. To see more on this, visit patreon.com/palmer
To see a video that’s now a few months old of more recent content, check out this development video:
The full episode, which is a lot longer than this and includes more sex scenes is very close to release. As usual, it will first be available to $10 patrons before being released for free. If you want to check out Demo 2: Go here.
Updated on June 6, 2017
This was sort of (un)intentionally meant for the mini-comp on AIF Central but I have a few doubts regarding the recent comments on that site and the future of the AIF scene after my recent two threads there, so I’m releasing it now instead, for free of course.
Anyway, this is act two of the three acts of Emily:Homecoming (sequel to Emily: Sister Attraction) that I’m working on. It’s meant to feel like a mini-comp game. Hope you enjoy it!
This was made in collaboration with BBBen, and I’d like to really thank him for his contribution. And to be honest, this should be what it’s all about; people working together, whether it is in making games, creating websites, or forums or anything else. I sincerely hope we can revitalize the scene, because it’s in desperate need of it.
Anyway, not going to bore you anymore with my BS. As usual, actually read the ReadMe.txt file! For more on the game and how you can help make it a full game: visit www.patreon.com/palmer
All the best,
Updated on April 11, 2017
As we have just released Act 2 of Emily: Homecoming to patrons, and as I’ve always said, below you’ll find the link to the latest playable version of EH. You might notice there’s not much difference from the concept I previously publicly released. Instead, give me a moment to explain what’s happened regarding development since you last heard from me.
For starters, the game consists of three acts. This demo that we just released is Act 2, simply because it’s perfect as a sort of “mini-comp” style of game where the objective is easy to locate, but might not be that easy to score with. This act (naturally) takes place between act 1 and 3, (the main bulk of the game) and serves as a sort of a break from the main story line.
I can’t emphasize this enough, but the game has progressed a lot since you last saw an update about it, although I don’t post frequently about it anymore. Act 1 is all but complete and takes place in Paris with Victoria, and Act 3 only needs some minor adjustments before release. Basically, what we have here ladies and gentlemen, is a fully fledged sequel to Emily: Sister Attraction. Now, I won’t lie. There’s been a number of setbacks during the development of this game. Actually most of them stem from the fact that Adrift 5 (the engine I use) hasn’t been updated for nearly a year. I can’t, in a comprehensible and summarized matter, explain what this has done to further the development of the game, but this: As things currently stand, and with the way Adrift 5 currently handles tasks, I doubt I will be able to complete the game any time “soon”. “What’s soon?” you might ask? And that is, to put it mildly, a fair question. The truth is I don’t know. The latest update of Adrift 5 screwed up a lot of things in the game, and just putting together this second act with the the first was basically a nightmare.
Anyway, and like always. I’ve tried to balance this game between “hard” and “easy,” meaning it might take you a few tries to get through it, but in the end, I’m sure you will succeed.
This game was made possible thanks to the unbelievable $10 patrons we have sponsoring us at Patreon.com/palmer.
Here’s the link to where you can find the previously Patreon-only builds of Homecoming: https://www.patreon.com/posts/4797289
Keep in mind these concepts were only released to explain Vic’s character a bit more, and the first one only includes a single sex scene and are more than year old. A lot has happened since then.
Until next time,
Updated on March 29, 2017
Okay so due to several issues, I’ve had to enlist my friend BBBen to help with me sorting out the second act of Emily: Homecoming; and we are now close to releasing it. This act serves as a sort of a mini-comp game taking place between the two major parts of the game: the first act in Paris, and the third act back home with Emily, her friends, and Victoria. As such, it’s perfect as a standalone demo and I feel it won’t ruin or spoil the full game.
As usual this will be offered to $10 patrons initially. And again, when this act becomes available to patrons, I will release the early concept from Jan of last year publicly. At that time, I will also elaborate a lot more on what’s happened with development since then!
Updated on March 20, 2017
TLDR; you’re getting anal, EH demo very soon, a new franchise in the planning stages, and a huge thank you!
About a year and half ago I started my Patreon site, hoping to accumulate funds to allow me to continue working on the Emily series. After a few days it was up to $500. I was in complete chock. I didn’t know the game was appreciated that much and I definitely didn’t know the genre was loved so much. Well, and as I’ve said in the past, I always wanted to do something inspired by “Hizashi no naka riaru.” I know how to code, but not on the level required to do a game like that. I searched on forums looking for programmers who were interested in taking a share-revenue deal-chance on a $500 Patreon page and code a game for me. I went ahead and designed all the graphics, and he, Ricky, did the programming. Our game was a very… how shall I put this… a poor first attempt at combining my artwork, script, music, sound, and overall story with programming, into a HTML5 game. We called it Play with Us!
Updated on March 11, 2017